Dec 15, 2008, 08:25 AM // 08:25
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#21
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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LS saw quite a bit of play in the past weekend, but I think teams will go back to RC when the hype is over. PnH is simply not good enough against a regular balanced team to be taken on a stand monk.
Ray of judgment = amazing.
8 monks using ray of judgment+earthen shackles in halls = orgasmic.
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Dec 15, 2008, 09:23 AM // 09:23
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#22
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by holymasamune
ls saw quite a bit of play in the past weekend, but i think teams will go back to rc when the hype is over. Pnh is simply not good enough against a regular balanced team to be taken on a stand monk.
Ray of judgment = amazing.
8 monks using ray of judgment+earthen shackles in halls = orgasmic.
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this is the campfire, rid us of your disgusting pvp discussion.
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Dec 15, 2008, 09:50 AM // 09:50
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#23
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Well, I guess Monkway might be as popular as Necroway if you ball up monsters. I mean, zomg 200 damage per monk in 5 seconds and burning.
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Dec 15, 2008, 03:43 PM // 15:43
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#24
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Jungle Guide
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Quote:
Originally Posted by Lyynyyrd
this is the campfire, rid us of your disgusting pvp discussion.
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PvP is where tactics and builds are born. the vast majority of players that think play pvp. If you want to look for new ideas for PvE your best bet is to start with PvP
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Dec 15, 2008, 11:18 PM // 23:18
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#25
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by -Lotus-
PvP is where tactics and builds are born. the vast majority of players that think play pvp. If you want to look for new ideas for PvE your best bet is to start with PvP
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This maybe true but a lot of those Monks came from PvE and used build they used in PvE just altered them a little.They of coarse made up some new ones.
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Dec 16, 2008, 12:07 AM // 00:07
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#26
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by smilingscar
Although, question, does boon signet add healing to skills that normally don't? Like RoF? If it did that it maybe, might be worth it.
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Yes, it adds extra healing to any targeted healing or prot spell, including RoF. Think of it like a temporary Divine Boon.
Quote:
Originally Posted by Ultimate Sacrifice
I would definately prefer that or make its heal effect last for your next 2 Protection or Healing Prayers spells instead.
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I like this idea. If it provided an extra heal for the next 2 spells, including Divine Favor spells it might be worth it. A buffed Deny Hexes would be one of the main reasons to bring Boon Sig as your elite then.
Quote:
Originally Posted by Burst Cancel
P&H is such a niche skill that I have a hard time imaging where or when it would see play. It would take an incredible amount of hex/condition pressure to make P&H worth the all-important monk elite slot.
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It is a niche skill and the only places where I've found it very useful is FA and sometimes AB. Hell, there are several times I've used it in FA (@11 DF, it should remove 7 conditions and 7 hexes) and the ally is still hexed.
And I'm guessing that Lyynryyd was joking about keeping pvp out of this thread. So let's not take this thread into that quagmire.
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Dec 18, 2008, 07:13 AM // 07:13
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#27
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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RoJ is amazing because, correct me if I wrong (because I havn't tested this), apparently AI does not see this as a AoE spell they should flee from.
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Dec 18, 2008, 10:22 PM // 22:22
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#28
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Axel Zinfandel
RoJ is amazing because, correct me if I wrong (because I havn't tested this), apparently AI does not see this as a AoE spell they should flee from.
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They don't scatter anymore even from zealots fire or firestorm.
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Dec 18, 2008, 11:48 PM // 23:48
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#29
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Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
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wel RoJ is just orgasmic now.
even in FoW with the 1 perma sin and a lot of nukers it works great.
6 monks with RoJ, arcane echo and heal party, and some other skills deal a sick amouth of damage.
if smiting is 16 it will deal 5 times 45 damage = 225, with arcane echo 450.
times 6 monks is an shocking 2700 damage and no one wil flee from aoe.
grap one 1hp bip guy or so for energy and gogogo in FoW.
the only problem is that the perma sin will need an sick video card or else GW will freeze because of the kick ass animation
and eeeuh, this will sound stupid but, what is RC?
Last edited by riktw; Dec 18, 2008 at 11:50 PM // 23:50..
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Dec 19, 2008, 12:09 AM // 00:09
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#30
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Age
They don't scatter anymore even from zealots fire or firestorm.
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Was this documented or undocumented? bug or not?
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Dec 19, 2008, 12:10 AM // 00:10
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#31
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Emo Goth Italics
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Quote:
Originally Posted by riktw
and eeeuh, this will sound stupid but, what is RC?
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Restore Conditions.
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Dec 19, 2008, 06:26 AM // 06:26
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#32
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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on the RC vs LS issue, I don't think people should be too quick to compare the two.
RC heals only when removing conditions, and is otherwise usless
LS is like a more effective version of Reversal of fortune, that just happens to remove a couple conditions.
LS is more widely usable as both a heal and a condition removal skill, and has the ability to 'heal' more then RC.
LS is clearly superior to RC on a general level.
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Dec 19, 2008, 08:29 AM // 08:29
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#33
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Axel Zinfandel
Was this documented or undocumented? bug or not?
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It was documented and wasn't a bug go read the skill updates about over year ago.
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